Abstract
The aim was to discuss the advantages and limitations of the Serious Game (SG) in nursing education and its potential in the post-COVID-19 context. It is a theoretical reflection. SGs are games designed to entertain, educate, train and change behavior. As advantages, SGs present the possibility of replication at different and countless times, inserting the student in unusual situations, feedback directed at the student's performance, reduced cost compared to other simulators; use in various devices, entertainment and the practice of clinical reasoning and decision making in a safe and controlled environment. Limitations: lack of knowledge about the method can lead to disinterest; the number of cases students are exposed to; lack of long-term monitoring; the design itself limits the user to the touch or look of the actual experience. In the post-COVID-19 context, new technologies and virtual reality are likely to be essential components of health education. Although there are limitations, when associated with other strategies already disseminated in the classroom, GS has proven to be useful for nursing education. It is essential to disseminate this strategy, so that students arrive more prepared for the real clinical environment.
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