Abstract
The aim was to describe the proposal of a mobile APP for people with diabetes and foot at risk, through the creative technique of generating ideas SCAMPER. Descriptive, exploratory study with a qualitative approach, using an idea generation technique. To create an innovative product, different information was combined, and these were compared to the list of questions using the SCAMPER technique, in response to the need to create an attractive and competitive APP. The proposition of a prototype of a multimedia APP emerged based on the needs of the end user (target audience) and scientific recommendations, at the same time innovative in the market, to guarantee usability and favor behavior change. The SCAMPER technique proved to be effective in the development of creative thinking.